
Free


Free
Stores one charge every
Ward duration and recharge time gradually improve with level.

Free


Free
Alters the Warding Totem Trinket:
+ Infinite duration and does not count towards ward limit
- 10% increased cooldown
- Ward is visible, fragile, untargetable by allies
- 45% reduced ward vision radius
- Cannot store charges

Free


Free

Free


Free

Free


Free

Free


Free

Free


Free

Free


Free

50


50

75


75
Limit 1 Control Ward on the map per player.

125


125

150


150

150


150

300


300

300


300

300


300

350


350

350


350

350


350

350


350

350


350
+25% Increased Healing from Potions

400


400

400


400
+15 Ability Power

400


400
+10 Health
+2 Gold Per 10 Seconds

400


400
+3 Attack Damage
+2 Gold Per 10 Seconds

400


400
+5 Ability Power
+2 Gold Per 10 Seconds

400


400
+10 Health
+2 Gold Per 10 Seconds

435


435

450


450

450


450

450


450
+80 Health
+3% Life Steal

450


450
+3 Life on Hit

500


500
Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 magic damage over 3 seconds. (50% Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

500


500
Path of Iron: Moving leaves a path behind that boosts allied champion's Movement Speed by 15%.

500


500
Sorcery: Damaging a champion or turret deals 25 bonus True Damage. This effect has a 5 second cooldown versus champions but no cooldown versus turrets.

500


500
Bloodlust: Dealing physical damage to champions heals for 15% of the damage dealt.

600


600

600


600

650


650
+50% Base Health Regen

700


700

720


720

800


800

800


800

800


800

800


800

800


800

800


800

850


850

850


850
Caps at +750 Mana.

850


850
Caps at +750 Mana.

850


850

875


875

900


900
+10% Life Steal

900


900

900


900

900


900

900


900

900


900

900


900

1000


1000

1000


1000

1000


1000

1000


1000

1000


1000
+10% Life Steal vs. Monsters

1000


1000
+10% Life Steal vs. Monsters
Basic attacks vs. monsters deal 40 bonus damage. Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 80 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter.

1050


1050
+10% Cooldown Reduction

1050


1050
Magic Bolt's cooldown is reduced by Active Item cooldown reduction.

1100


1100

1100


1100
Spending Mana restores 20% of the cost as Health, up to 15 per spell cast.

1100


1100

1100


1100

1100


1100

1100


1100
+30 Magic Resist

1100


1100

1100


1100

1100


1100

1100


1100
+20 Ability Power

1150


1150
+15 Mana per level

1200


1200
+200 Health

1200


1200
+25 Magic Resist

1250


1250

1250


1250
+15 Attack Damage

1300


1300

1300


1300

1300


1300
+35 Magic Resist

1300


1300

1325


1325
+50% Base Health Regen

1400


1400

1400


1400
+25% Critical Strike Chance

1425


1425
+15% Bonus Health

1450


1450

1500


1500
+200 Health

1600


1600
+10% Life Steal

1600


1600

1625


1625
+10% Cooldown Reduction

1625


1625
+7% Movement Speed
This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.

1625


1625

2050


2050
+10% Cooldown Reduction
+100% Base Health Regen

2100


2100
+50% Base Health Regen
+10% Cooldown Reduction
Can be used while dead.

2100


2100
+30 Magic Resist
+10% Cooldown Reduction

2100


2100
+10% Cooldown Reduction
Cleansing an effect grants the ally 40% movement speed for 2 seconds.

2100


2100
+150% Base Health Regen
+200% Base Mana Regen
+10% Cooldown Reduction
Can be used while dead.

2150


2150
+20 Mana per level

2200


2200
+40 Armor
+10% Cooldown Reduction

2200


2200
+60 Magic Resist
Shield ratio scales with your level.
Shield amount is reduced to 25% if the target has been affected by another Locket of the Iron Solari in the last 20 seconds.

2200


2200
+75 Magic Resist
Shield ratio scales with your level.
Shield amount is reduced to 25% if the target has been affected by another Locket of the Iron Solari in the last 20 seconds.

2250


2250
+30 Magic Resist
+10% Cooldown Reduction

2300


2300
+10% Cooldown Reduction

2400


2400
Transforms into Muramana at +750 Mana.

2400


2400
Transforms into Muramana at +750 Mana.

2400


2400
+10% Cooldown Reduction

2400


2400
+7% Movement Speed
+10% Cooldown Reduction
Haunted enemies are slowed by 40% for up to 5 seconds based on the distance the ghosts travel. (90 second cooldown).

2500


2500
+15% Bonus Health

2500


2500
+10% Cooldown Reduction
This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 25% of your missing Mana.

2500


2500
+15% Bonus Health

2500


2500
+10% Cooldown Reduction
This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 25% of your missing Mana.

2500


2500
+60 Ability Power
+10% Cooldown Reduction
Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

2500


2500
+40 Magic Resist

2600


2600
+60 Ability Power

2600


2600
+60 Ability Power

2600


2600
+25% Critical Strike Chance
+5% Movement Speed

2600


2600
+25% Critical Strike Chance
+7% Movement Speed

2600


2600
+25% Critical Strike Chance
+5% Movement Speed

2600


2600
+25% Critical Strike Chance
+5% Movement Speed

2600


2600
+90 Ability Power

2625


2625
+10% Cooldown Reduction

2625


2625
+10% Cooldown Reduction

2625


2625

2625


2625

2650


2650

2650


2650
+30 Armor
+100% Base Health Regen
+10% Cooldown Reduction

2700


2700
+20% Cooldown Reduction
Size of zone increases with bonus armor.

2700


2700
+20% Cooldown Reduction

2700


2700
+20% Cooldown Reduction
+700 Mana
Size of zone increases with bonus armor.

2750


2750
+60 Armor

2750


2750
+100 Armor

2800


2800
+40 Armor

2800


2800
+10% Cooldown Reduction
Enemies hit are slowed by 65% decaying over 2 second.

2800


2800

2800


2800

2800


2800
+55 Magic Resist
+100% Base Health Regen
+10% Cooldown Reduction

2800


2800
+55 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

2850


2850
+200% Base Health Regen

2900


2900
+80 Armor

2900


2900
+50 Magic Resist
+5% Movement Speed

2900


2900
+10% Cooldown Reduction

2900


2900
+70 Armor

2900


2900
+10% Cooldown Reduction

2900


2900
+45 Armor
+10% Cooldown Reduction

2900


2900
+60 Armor
+10% Cooldown Reduction

2900


2900
+10% Cooldown Reduction

2900


2900
+60 Armor

2900


2900
+50 Attack Damage

2900


2900
+10% Movement Speed
Each spellcast stored contributes +0.8 Ability Power and +0.5% Movement Speed to the effect. (60 second cooldown).

3000


3000
+55 Magic Resist
+10% Cooldown Reduction

3000


3000
+40 Attack Damage
+20% Cooldown Reduction

3000


3000
+60 Magic Resist
+10% Cooldown Reduction

3000


3000
+80 Ability Power

3000


3000
+300 Health

3000


3000
+25 Mana per level

3000


3000
+100 Magic Resist
+10% Cooldown Reduction

3000


3000
+60 Attack Damage
+20% Cooldown Reduction

3100


3100
+30 Attack Damage

3100


3100
+25 Ability Power
+25% Attack Speed

3100


3100
+300 Health

3100


3100
+15% Life Steal

3200


3200
+10% Cooldown Reduction
Transforms into Seraph's Embrace at +750 Mana.

3200


3200
+10% Cooldown Reduction
Transforms into Seraph's Embrace at +750 Mana.

3200


3200

3200


3200
+25% Critical Strike Chance
+15% Attack Speed

3200


3200
+7% Movement Speed
+10% Cooldown Reduction

3200


3200
+10% Cooldown Reduction

3200


3200
+10% Cooldown Reduction

3250


3250
+50 Magic Resist
+10% Cooldown Reduction

3300


3300
+25% Attack Speed
+12% Life Steal
Maximum bonus physical damage dealt to monsters and minions is 60.
User's Life Steal is applied to bonus physical damage dealt.

3300


3300
+40% Attack Speed
+12% Life Steal
Maximum bonus physical damage dealt to monsters and minions is 60.
User's Life Steal is applied to bonus physical damage dealt.

3300


3300
+25% Critical Strike Chance

3400


3400
+25% Critical Strike Chance

3400


3400
+35 Magic Resist
+10% Life Steal

3400


3400
+80 Ability Power

3400


3400
+25% Critical Strike Chance

3500


3500
This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.

3500


3500
+100% Base Health Regen
+12% Life Steal

3500


3500
+40 Attack Damage
+100% Base Health Regen

3500


3500
+10% Cooldown Reduction

3600


3600

3600


3600

3733


3733
+25 Attack Damage
+40% Attack Speed
+20% Cooldown Reduction
+5% Movement Speed

3733


3733
+35 Attack Damage
+50% Attack Speed
+20% Cooldown Reduction
+8% Movement Speed