LoL Set Builder

Made by: Sean Mombo

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Free

Warding Totem (Trinket)

Free


Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)

Free

Farsight Alteration

Free


Level 9+ required to upgrade.
Limited to 1 Trinket.

Alters the Warding Totem Trinket:

+ Massively increased cast range (+650%)
+ Infinite duration and does not count towards ward limit
- 10% increased cooldown
- Ward is visible, fragile, untargetable by allies
- 45% reduced ward vision radius
- Cannot store charges

Free

Oracle Lens

Free


Limited to 1 Trinket.

Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).

Free

Black Spear

Free



Active: Offer to bind with an ally for the remainder of the game, becoming Oathsworn Allies. Oathsworn empowers you both while near one another.

Free

Black Spear

Free



Active: Offer to bind with an ally for the remainder of the game, becoming Oathsworn Allies. Oathsworn empowers you both while near one another.

Free

Fire at Will

Free


Requires 500 Silver Serpents.

UNIQUE Passive: Cannon Barrage fires at an increasing rate over time (additional 6 waves over the duration).

Free

Deaths Daughter

Free


Requires 500 Silver Serpents.

UNIQUE Passive: Cannon Barrage additionally fires a mega-cannonball at center of the Barrage, dealing 300% true damage and slowing them by 60% for 1.5 seconds.

Free

Raise Morale

Free


Requires 500 Silver Serpents.

UNIQUE Passive: Allies in the Cannon Barrage gain 30% Movement Speed for 2 seconds.

50

Health Potion

50


Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.

75

Control Ward

75


Can only carry 2 Control Wards in inventory.

Click to Consume: Places a ward that grants vision of the surrounding area. This device will also reveal invisible traps and reveal / disable wards. Control Wards do not disable other Control Wards. Camouflaged units will also be revealed.

Limit 1 Control Ward on the map per player.

125

Faerie Charm

125


+25% Base Mana Regen

150

Rejuvenation Bead

150


+50% Base Health Regen

150

Refillable Potion

150


Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.

300

Boots of Speed

300


Limited to 1 pair of boots.

UNIQUE Passive - Enhanced Movement: +25 Movement Speed

300

Cloth Armor

300


+15 Armor

300

Dagger

300


+12% Attack Speed

350

Sapphire Crystal

350


+250 Mana

350

Long Sword

350


+10 Attack Damage

350

Hunters Talisman

350



UNIQUE Passive - Tooth: Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 60 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter.

Limited to 1 Gold Income or Jungle item.

350

Hunters Machete

350


+10% Life Steal vs. Monsters

UNIQUE Passive - Nail: Basic attacks vs. Monsters deal 35 bonus damage on hit. This item grants Monster Hunter.

Limited to 1 Gold Income or Jungle item.

350

Dark Seal

350


+10 Ability Power
+25% Increased Healing from Potions
+100 Mana


UNIQUE Passive - Dread: Grants +3 Ability Power per Glory.
UNIQUE Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4 Glory on death.

400

Ruby Crystal

400


+150 Health

400

Dorans Ring

400


+60 Health
+15 Ability Power
+5 Mana per 5 seconds


Passive: Basic attacks deal an additional 5 physical damage to minions on hit.

400

Spellthiefs Edge

400


+8 Ability Power
+10 Health
+2 Gold Per 10 Seconds


UNIQUE Passive - Tribute: Damaging spells and attacks against champions or buildings grant 15 gold. This can occur up to 3 times every 30 seconds.
QUEST: Earning gold through using this item will transform the item, granting UNIQUE Active - Warding.

(Receive diminishing gold from excessive minion kills.)

Limited to 1 Gold Income or Jungle item.

400

Steel Shoulderguards

400


+30 Health
+3 Attack Damage
+2 Gold Per 10 Seconds


UNIQUE Passive - Spoils of War: While nearby an ally, basic attacks execute minions below 50% of their max Health (30% for ranged). Killing a minion grants kill gold to the nearest allied champion. (These effects recharge every 45 seconds. Max 3 charges.)
QUEST: Earning gold through using this item will transform the item, granting UNIQUE Active - Warding.

(Receive diminishing gold from excessive minion kills.)

Limited to 1 Gold Income or Jungle item.

400

Relic Shield

400


+30 Health
+5 Ability Power
+2 Gold Per 10 Seconds


UNIQUE Passive - Spoils of War: While nearby an ally, basic attacks execute minions below 50% of their max Health (30% for ranged). Killing a minion grants kill gold to the nearest allied champion. (These effects recharge every 45 seconds. Max 3 charges.)
QUEST: Earning gold through using this item will transform the item, granting UNIQUE Active - Warding.

(Receive diminishing gold from excessive minion kills.)

Limited to 1 Gold Income or Jungle item.

400

Spectral Sickle

400


+5 Attack Damage
+10 Health
+2 Gold Per 10 Seconds


UNIQUE Passive - Tribute: Damaging spells and attacks against champions or buildings grant 15 gold. This can occur up to 3 times every 30 seconds.
QUEST: Earning gold through using this item will transform the item, granting UNIQUE Active - Warding.

(Receive diminishing gold from excessive minion kills.)

Limited to 1 Gold Income or Jungle item.

435

Amplifying Tome

435


+20 Ability Power

450

Null-Magic Mantle

450


+25 Magic Resist

450

Dorans Shield

450


+80 Health

Passive: Restores 6 Health every 5 seconds.
Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
UNIQUE Passive: Regenerate up to 40 health over 8 seconds after taking damage from an enemy champion, based on percent missing health. (66% effective for Ranged Champions or Area of Effect and Periodic damage triggers)

450

Dorans Blade

450


+8 Attack Damage
+80 Health
+3% Life Steal

450

Cull

450


+7 Attack Damage
+3 Life on Hit


UNIQUE Passive: Killing a lane minion grants 1 additional Gold. Killing 100 lane minions grants an additional 350 bonus gold immediately and disables this passive.

500

Corrupting Potion

500


Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 magic damage over 3 seconds. (50% Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

(Corrupting Potion can be used even at full Health and Mana.)

500

Elixir of Iron

500


Level 9 required to purchase.

Click to Consume: Grants +300 Health, 25% Tenacity, increased champion size, and Path of Iron for 3 minutes.

Path of Iron: Moving leaves a path behind that boosts allied champion's Movement Speed by 15%.

(Only one Elixir effect may be active at a time.)

500

Elixir of Sorcery

500


Level 9 required to purchase.

Click to Consume: Grants +50 Ability Power, 15 bonus Mana Regen per 5 seconds and Sorcery for 3 minutes.

Sorcery: Damaging a champion or turret deals 25 bonus True Damage. This effect has a 5 second cooldown versus champions but no cooldown versus turrets.

(Only one Elixir effect may be active at a time.)

500

Elixir of Wrath

500


Level 9 required to purchase.

Click to Consume: Grants +30 Attack Damage and Bloodlust for 3 minutes.

Bloodlust: Dealing physical damage to champions heals for 15% of the damage dealt.

(Only one Elixir effect may be active at a time.)

600

Stopwatch

600


UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (One time use).

600

Broken Stopwatch

600


UNIQUE Passive: Is broken, but can still be upgraded.

After breaking one Stopwatch, the shopkeeper will only sell you Broken Stopwatches.

650

Crystalline Bracer

650


+200 Health
+50% Base Health Regen

700

Kircheis Shard

700


+15% Attack Speed

UNIQUE Passive - Energized: Moving and attacking will make an attack Energized.
UNIQUE Passive - Jolt: Energized attacks gain 80 bonus magic damage.

720

Negatron Cloak

720


+40 Magic Resist

800

Cloak of Agility

800


+25% Critical Strike Chance

800

Chain Vest

800


+40 Armor

800

Chalice of Harmony

800


+30 Magic Resist
+50% Base Mana Regen


UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

800

Kindlegem

800


+200 Health

UNIQUE Passive: +10% Cooldown Reduction

800

Forbidden Idol

800


+50% Base Mana Regen

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: +5% Heal and Shield Power

800

Executioners Calling

800


+15 Attack Damage

UNIQUE Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 3 seconds.

850

Blasting Wand

850


+40 Ability Power

850

Tear of the Goddess

850


+250 Mana

UNIQUE Passive - Awe: Refunds 10% of Mana spent.
UNIQUE Passive - Mana Charge: Grants 4 maximum Mana on Mana expenditure (up to 3 times per 12 seconds).

Caps at +750 Mana.


Limited to 1 Tear item.

850

Tear of the Goddess (Quick Charge)

850


+250 Mana

UNIQUE Passive - Awe: Refunds 10% of Mana spent.
UNIQUE Passive - Mana Charge: Grants 6 maximum Mana on Mana expenditure (up to 3 times per 12 seconds).

Caps at +750 Mana.

850

Aether Wisp

850


+30 Ability Power

UNIQUE Passive: +5% Movement Speed

875

Pickaxe

875


+25 Attack Damage

900

Vampiric Scepter

900


+15 Attack Damage
+10% Life Steal

900

Boots of Swiftness

900


Limited to 1 pair of boots.

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.

900

Glacial Shroud

900


+20 Armor
+250 Mana


UNIQUE Passive: +10% Cooldown Reduction

900

Fiendish Codex

900


+35 Ability Power

UNIQUE Passive: +10% Cooldown Reduction

900

Boots of Mobility

900


Limited to 1 pair of boots.

UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.

900

Ionian Boots of Lucidity

900


Limited to 1 pair of boots.

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''

900

Bamis Cinder

900


+200 Health

UNIQUE Passive - Immolate: Deals 5 (+1 per champion level) magic damage per second to nearby enemies. Deals 100% bonus damage to minions and monsters.

1000

Giants Belt

1000


+380 Health

1000

Recurve Bow

1000


+25% Attack Speed

UNIQUE Passive: Basic attacks deal an additional 15 physical damage on hit.

1000

Bramble Vest

1000


+35 Armor

UNIQUE Passive - Thorns: Upon being hit by a basic attack, reflects magic damage equal to 3 plus 10% of your bonus Armor, inflicting Grievous Wounds on the attacker for 3 second(s).

1000

Wardens Mail

1000


+40 Armor

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 seconds.

1000

Stalkers Blade

1000


Limited to 1 Gold Income or Jungle item.

+10% Life Steal vs. Monsters

UNIQUE Passive - Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% Movement Speed for 2 seconds.
UNIQUE Passive - Tooth / Nail: Basic attacks vs. monsters deal 40 bonus damage. Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 80 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter.

1000

Skirmishers Sabre

1000


Limited to 1 Gold Income or Jungle item.

+10% Life Steal vs. Monsters

UNIQUE Passive - Challenging Smite: Smite can be cast on enemy champions, marking them for 4 seconds. While marked your basic attacks deal bonus true damage over 2.5 seconds, and their damage to you is reduced by 20%.
Basic attacks vs. monsters deal 40 bonus damage. Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 80 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter.

1050

Sheen

1050


+250 Mana
+10% Cooldown Reduction


UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% base Attack Damage on hit (1.5 second cooldown).

1050

Hextech Revolver

1050


+40 Ability Power

UNIQUE Passive - Magic Bolt: Damaging an enemy champion with a basic attack shocks them for 50 - 125 bonus magic damage (40 second cooldown, shared with other Hextech items).

Magic Bolt's cooldown is reduced by Active Item cooldown reduction.

(Damage scales based on level. Hextech effects can trigger other item spell effects.)

1100

Berserkers Greaves

1100


Limited to 1 pair of boots.

+35% Attack Speed

UNIQUE Passive - Enhanced Movement: +45 Movement Speed

1100

Catalyst of Aeons

1100


+225 Health
+300 Mana


UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana.

Spending Mana restores 20% of the cost as Health, up to 15 per spell cast.

(Toggled Spells heal for a maximum of 15 per second.)

1100

Sorcerers Shoes

1100


Limited to 1 pair of boots.

+18 Magic Penetration

UNIQUE Passive - Enhanced Movement: +45 Movement Speed

1100

Ninja Tabi

1100


Limited to 1 pair of boots.

+20 Armor

UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed

1100

Stinger

1100


+35% Attack Speed

UNIQUE Passive: +10% Cooldown Reduction

1100

Aegis of the Legion

1100


+30 Armor
+30 Magic Resist

1100

Mercurys Treads

1100


Limited to 1 pair of boots.

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.

1100

Caulfields Warhammer

1100


+25 Attack Damage

UNIQUE Passive: +10% Cooldown Reduction

1100

Serrated Dirk

1100


+25 Attack Damage

UNIQUE Passive: +10 Lethality

1100

Seekers Armguard

1100


+30 Armor
+20 Ability Power


UNIQUE Passive: Killing a unit grants 0.5 bonus Armor and Ability Power. This bonus stacks up to 30 times.

1150

Hex Core mk-1

1150


+3 Ability Power per level
+15 Mana per level


UNIQUE Passive - Progress: Viktor can upgrade one of his basic spells.

1200

Jaurims Fist

1200


+15 Attack Damage
+200 Health


UNIQUE Passive: Killing a unit grants 5 maximum Health. This bonus stacks up to 20 times.

1200

Spectres Cowl

1200


+250 Health
+25 Magic Resist


UNIQUE Passive: Grants 150% Base Health Regen for up to 10 seconds after taking damage from an enemy champion.

1250

Needlessly Large Rod

1250


+60 Ability Power

1250

Phage

1250


+200 Health
+15 Attack Damage


UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.

1300

B. F. Sword

1300


+40 Attack Damage

1300

Quicksilver Sash

1300


+30 Magic Resist

UNIQUE Active - Quicksilver: Removes all crowd control debuffs (90 second cooldown).

1300

Hexdrinker

1300


+20 Attack Damage
+35 Magic Resist


UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs 110 to 280 (based on level) magic damage for 5 seconds (90 second cooldown).

1300

Lost Chapter

1300


+40 Ability Power
+300 Mana


UNIQUE Passive - Haste: +10% Cooldown Reduction
UNIQUE Passive: Upon levelling up, restores 20% of your maximum Mana over 3 seconds.

1325

Tiamat

1325


+25 Attack Damage
+50% Base Health Regen


UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage).
UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (enemies closest to the target take the most damage) (10 second cooldown).

1400

Mejais Soulstealer

1400


+20 Ability Power
+200 Mana


UNIQUE Passive - Dread: Grants +5 Ability Power per Glory. Grants 10% Movement Speed if you have at least 10 Glory.
UNIQUE Passive - Do or Die: Grants 4 Glory for a champion kill or 2 Glory for an assist, up to 25 Glory total. Lose 10 stacks of Glory upon dying.

1400

Zeal

1400


+12% Attack Speed
+25% Critical Strike Chance


UNIQUE Passive: +5% Movement Speed

1425

Enchantment: Cinderhulk

1425


+325 Health
+15% Bonus Health


UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.

1450

Last Whisper

1450


+20 Attack Damage

UNIQUE Passive - Last Whisper: +20% Armor Penetration

1500

Haunting Guise

1500


+35 Ability Power
+200 Health


UNIQUE Passive - Madness: Deal 2% more damage for each second in combat with champions (10% maximum).

1600

Bilgewater Cutlass

1600


+25 Attack Damage
+10% Life Steal


UNIQUE Active: Deals 100 magic damage and slows the target champion's Movement Speed by 25% for 2 seconds (90 second cooldown).

1600

Oblivion Orb

1600


+20 Ability Power
+200 Health


UNIQUE Passive - Touch of Death: +15 Magic Penetration

1625

Enchantment: Warrior

1625


+60 Attack Damage
+10% Cooldown Reduction

1625

Enchantment: Runic Echoes

1625


+60 Ability Power
+7% Movement Speed


UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.

1625

Enchantment: Bloodrazor

1625


+50% Attack Speed

UNIQUE Passive: Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.

2050

Shurelyas Reverie

2050


+300 Health
+10% Cooldown Reduction
+100% Base Mana Regen
+100% Base Health Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Grants yourself and nearby allies +40% Movement Speed for 3 seconds. (90 second cooldown).

2100

Redemption

2100


+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction


UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.

2100

Athenes Unholy Grail

2100


+30 Ability Power
+30 Magic Resist
+10% Cooldown Reduction
+100% Base Mana Regen


UNIQUE Passive: Gain 35% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges equal to 100% of the heal or shield value, healing the ally for that amount.
UNIQUE Passive - Dissonance: Grants 5 ability power per 25% Base Mana Regen you have. Disables Harmony on your other items.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2100

Mikaels Crucible

2100


+40 Magic Resist
+10% Cooldown Reduction
+100% Base Mana Regen


UNIQUE Passive: +20% Heal and Shield Power
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.
UNIQUE Active: Cleanses all stuns, roots, taunts, fears, silences, and slows on an allied champion and grants them slow immunity for 2 seconds (120 second cooldown).

Cleansing an effect grants the ally 40% movement speed for 2 seconds.

2100

Salvation

2100


+300 Health
+150% Base Health Regen
+200% Base Mana Regen
+10% Cooldown Reduction


UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Salvation's heal.

Can be used while dead.

Half effect if the target has been affected by Redemption recently.

2150

Hex Core mk-2

2150


+6 Ability Power per level
+20 Mana per level


UNIQUE Passive - Progress: Viktor can upgrade one of his basic spells.

2200

Knights Vow

2200


+250 Health
+40 Armor
+10% Cooldown Reduction


UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)

2200

Locket of the Iron Solari

2200


+30 Armor
+60 Magic Resist


UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 120 (+10 per level) (+20% of your bonus health) damage (120 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 25% if the target has been affected by another Locket of the Iron Solari in the last 20 seconds.

2200

Circlet of the Iron Solari

2200


+45 Armor
+75 Magic Resist


UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 120 (+10 per level) (+20% of your bonus health) damage (120 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 25% if the target has been affected by another Locket of the Iron Solari in the last 20 seconds.

2250

Zekes Convergence

2250


+60 Armor
+30 Magic Resist
+250 Mana
+10% Cooldown Reduction

UNIQUE Active - Conduit: Bind to an ally without an existing Conduit.
UNIQUE Passive: Casting your ultimate near your ally surrounds you with a frost storm and ignites your ally's basic attacks for 10 seconds. Enemies inside your frost storm are slowed by 20% and your ally's attacks burn their target for 30% bonus magic damage over 2 seconds (45 second cooldown).

Frostfire Covenant: Your frost storm ignites when it slows a burning enemy, dealing 40 magic damage per second and slowing by 40% instead for 3 seconds.


(Champions can only be linked by one Zeke's Convergence at a time.)

2300

Ardent Censer

2300


+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen


UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Whenever you heal or shield an ally, you and your ally gain 10% - 30% Attack Speed and your attacks deal an additional 5 - 20 on-hit magic damage for 6 seconds.

This does not include regeneration effects. Bonus effects are based on target's level.

2400

Manamune

2400


+35 Attack Damage
+250 Mana


UNIQUE Passive - Awe: Grants bonus Attack Damage equal to 2% of maximum Mana. Refunds 15% of Mana spent.
UNIQUE Passive - Mana Charge: Grants +5 maximum Mana (max +750 Mana) for each basic attack or Mana expenditure (occurs up to 3 times every 12 seconds).

Transforms into Muramana at +750 Mana.


Limited to 1 Tear item.

2400

Manamune (Quick Charge)

2400


+35 Attack Damage
+250 Mana


UNIQUE Passive - Awe: Grants bonus Attack Damage equal to 2% of maximum Mana. Refunds 15% of Mana spent.
UNIQUE Passive - Mana Charge: Grants +6 maximum Mana (max +750 Mana) for each basic attack or Mana expenditure (occurs up to 3 times every 12 seconds).

Transforms into Muramana at +750 Mana.

2400

Umbral Glaive

2400


+50 Attack Damage
+10% Cooldown Reduction


UNIQUE Passive: +12 Lethality
UNIQUE Passive - Blackout: When spotted by an enemy ward, reveal traps and disable wards around you for 8 seconds (45 second cooldown). Basic attacks instantly kill revealed traps and do triple damage to wards.

2400

Twin Shadows

2400


+70 Ability Power
+7% Movement Speed
+10% Cooldown Reduction


UNIQUE Active - Spectral Pursuit: Summons 2 spooky ghosts that hunt down nearby champions, revealing and Haunting them on contact.

Haunted enemies are slowed by 40% for up to 5 seconds based on the distance the ghosts travel. (90 second cooldown).

2500

Enchantment: Cinderhulk

2500


+300 Health
+15% Bonus Health


UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 300% bonus damage to minions and monsters.

Limited to 1 Gold Income or Jungle item.

2500

Enchantment: Runic Echoes

2500


+80 Ability Power
+10% Cooldown Reduction
+300 Mana


UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 25% of your missing Mana.

Limited to 1 Gold Income or Jungle item.

2500

Enchantment: Cinderhulk

2500


+300 Health
+15% Bonus Health


UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 300% bonus damage to minions and monsters.

Limited to 1 Gold Income or Jungle item.

2500

Enchantment: Runic Echoes

2500


+80 Ability Power
+10% Cooldown Reduction
+300 Mana


UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 25% of your missing Mana.

Limited to 1 Gold Income or Jungle item.

2500

Hextech Protobelt-01

2500


+300 Health
+60 Ability Power
+10% Cooldown Reduction


UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)

2500

Gargoyle Stoneplate

2500


+40 Armor
+40 Magic Resist


UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.

2600

Rod of Ages

2600


+300 Health
+300 Mana
+60 Ability Power


Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per minute (max 10 stacks).
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.

2600

Rod of Ages (Quick Charge)

2600


+300 Health
+300 Mana
+60 Ability Power


Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per 40 seconds (max 10 stacks).
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.

2600

Phantom Dancer

2600


+30% Attack Speed
+25% Critical Strike Chance
+5% Movement Speed


UNIQUE Passive - Spectral Waltz: Basic attacking a champion grants ghosting and 7% Movement Speed for 2 seconds.
UNIQUE Passive - Lifeline: If you would take damage that would reduce your Health below 30%, gain a shield that absorbs up to 240 - 600 damage for 2 seconds. (90 second cooldown)

2600

Runaans Hurricane

2600


+40% Attack Speed
+25% Critical Strike Chance
+7% Movement Speed


UNIQUE Passive - Wind's Fury: When basic attacking, bolts are fired at up to 2 enemies near the target, each dealing (40% of Attack Damage) physical damage. Bolts can critically strike and apply on hit effects.

2600

Statikk Shiv

2600


+40% Attack Speed
+25% Critical Strike Chance
+5% Movement Speed


UNIQUE Passive - Energized: Moving and attacking will make an attack Energized.
UNIQUE Passive - Electroshock: Energized attacks gain 120 bonus magic damage. Energized effects chain to 7 targets.

2600

Rapid Firecannon

2600


+30% Attack Speed
+25% Critical Strike Chance
+5% Movement Speed


UNIQUE Passive - Energized: Moving and attacking will make an attack Energized.
UNIQUE Passive - Sharpshooter: Your Energized attacks gain 120 bonus magic damage. Energized attacks gain 35% bonus range (+150 range maximum).

2600

Rylais Crystal Scepter

2600


+300 Health
+90 Ability Power


UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.

2625

Enchantment: Warrior

2625


+60 Attack Damage
+10% Cooldown Reduction


Limited to 1 Gold Income or Jungle item.

2625

Enchantment: Warrior

2625


+60 Attack Damage
+10% Cooldown Reduction


Limited to 1 Gold Income or Jungle item.

2625

Enchantment: Bloodrazor

2625


+50% Attack Speed

UNIQUE Passive: Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.

Limited to 1 Gold Income or Jungle item.

2625

Enchantment: Bloodrazor

2625


+50% Attack Speed

UNIQUE Passive: Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.

Limited to 1 Gold Income or Jungle item.

2650

Void Staff

2650


+70 Ability Power

UNIQUE Passive - Dissolve: +40% Magic Penetration.

2650

Righteous Glory

2650


+400 Health
+300 Mana
+30 Armor
+100% Base Health Regen
+10% Cooldown Reduction


UNIQUE Active: Grants 75% Movement Speed when moving towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted, slowing nearby enemy champion Movement Speed by 75% for 2 second(s) (90 second cooldown).

2700

Iceborn Gauntlet

2700


+65 Armor
+20% Cooldown Reduction
+500 Mana


UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).

Size of zone increases with bonus armor.

2700

Frozen Heart

2700


+100 Armor
+20% Cooldown Reduction
+400 Mana


UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.

2700

Frozen Fist

2700


+125 Armor
+20% Cooldown Reduction
+700 Mana


UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).

Size of zone increases with bonus armor.

2750

Sunfire Cape

2750


+425 Health
+60 Armor


UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.

2750

Forgefire Cape

2750


+750 Health
+100 Armor


UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.

2800

Guardian Angel

2800


+45 Attack Damage
+40 Armor


UNIQUE Passive: Upon taking lethal damage, restores 50% of base Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).

2800

Hextech GLP-800

2800


+80 Ability Power
+600 Mana
+10% Cooldown Reduction


UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
UNIQUE Active - Frost Bolt: Fires a spray of icy bolts that explode on first unit hit, dealing 100 - 200 (+20% of your Ability Power) magic damage to all enemies hit. (40 second cooldown, shared with other Hextech items).

Enemies hit are slowed by 65% decaying over 2 second.

2800

Mortal Reminder

2800


+45 Attack Damage

UNIQUE Passive - Last Whisper: +25% Armor Penetration
UNIQUE Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 5 seconds.

2800

Lord Dominiks Regards

2800


+45 Attack Damage

UNIQUE Passive - Last Whisper: +35% Armor Penetration

2800

Spirit Visage

2800


+450 Health
+55 Magic Resist
+100% Base Health Regen
+10% Cooldown Reduction


UNIQUE Passive: Increases all healing received by 30%.

2800

Adaptive Helm

2800


+350 Health
+55 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction


UNIQUE Passive: Taking magic damage from a spell or effect reduces all subsequent magic damage from that same spell or effect by 20% for 4 seconds.

2850

Warmogs Armor

2850


+800 Health
+200% Base Health Regen


UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Grants Warmog's Heart if you have at least 3000 maximum Health.

Warmog's Heart: Restores 25% of maximum Health every 5 seconds if damage hasn't been taken within 6 seconds (3 seconds for damage from minions and monsters).

2900

Thornmail

2900


+250 Health
+80 Armor


UNIQUE Passive - Thorns: Upon being hit by a basic attack, reflects magic damage equal to 10% of your bonus Armor plus 25, inflicting Grievous Wounds on the attacker for 3 second(s).
UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second(s).

2900

Wits End

2900


+50% Attack Speed
+50 Magic Resist
+5% Movement Speed


UNIQUE Passive - At Wit's End: Deal 15 - 80 magic damage on hit. While below half health, heal for 33% of this effect's damage dealt - increased to 100% for Melee Champions.

2900

Youmuus Ghostblade

2900


+55 Attack Damage
+10% Cooldown Reduction


UNIQUE Passive: +18 Lethality
UNIQUE Passive: +40 Movement Speed out of Combat
UNIQUE Active: Grants +20% Movement Speed and the ability to move through units for 6 seconds (45 second cooldown).

2900

Randuins Omen

2900


+400 Health
+70 Armor


UNIQUE Passive: -20% damage taken from basic attack critical strikes.
UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second.
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (60 second cooldown).

2900

Duskblade of Draktharr

2900


+60 Attack Damage
+10% Cooldown Reduction


UNIQUE Passive: +21 Lethality
UNIQUE Passive - Nightstalker: After being unseen for at least 1 second, your next basic attack against an enemy champion deals 30 - 150 bonus physical damage and slows them by 99% for 0.25 seconds. Ranged basic attacks do not apply the slow. (Lasts for 5 seconds after being seen by an enemy champion).

2900

Zhonyas Hourglass

2900


+75 Ability Power
+45 Armor
+10% Cooldown Reduction


UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).

2900

Zhonyas Paradox

2900


+100 Ability Power
+60 Armor
+10% Cooldown Reduction


UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).

2900

Youmuus Wraithblade

2900


+75 Attack Damage
+10% Cooldown Reduction


UNIQUE Passive: +25 Lethality
UNIQUE Passive: +40 Movement Speed out of Combat
UNIQUE Active: Grants +20% Movement Speed for 6 seconds (45 second cooldown).

2900

Dead Mans Plate

2900


+425 Health
+60 Armor


UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a stun, taunt, fear, polymorph, or immobilize effect.
UNIQUE Passive - Crushing Blow: Basic attacks deal 1 magic damage per stack of Momentum, discharging all stacks. At max stacks, if the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2900

Edge of Night

2900


+325 Health
+50 Attack Damage


UNNIQUE Passive: +10 Lethality
UNIQUE Passive - Spell Shield: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.

2900

Spellbinder

2900


+120 Ability Power
+10% Movement Speed

UNIQUE Passive: Nearby allied and enemy spellcasts charge Spellbinder up to a cap (100 maximum).
UNIQUE Active: Gain a maximum of 80 Ability Power and 50% decaying Movement Speed for 4 seconds.

Each spellcast stored contributes +0.8 Ability Power and +0.5% Movement Speed to the effect. (60 second cooldown).

3000

Abyssal Mask

3000


+350 Health
+300 Mana
+55 Magic Resist
+10% Cooldown Reduction


UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
UNIQUE Aura: Nearby enemy champions take 15% more magic damage.

3000

Black Cleaver

3000


+400 Health
+40 Attack Damage
+20% Cooldown Reduction


UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 4% for 6 seconds (stacks up to 6 times, up to 24%).
UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.

3000

Banshees Veil

3000


+75 Ability Power
+60 Magic Resist
+10% Cooldown Reduction


UNIQUE Passive - Spell Shield: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.

3000

Nashors Tooth

3000


+50% Attack Speed
+80 Ability Power


UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Basic attacks deal 15 (+15% of Ability Power) bonus magic damage on hit.

3000

Morellonomicon

3000


+70 Ability Power
+300 Health


UNIQUE Passive - Touch of Death: +15 Magic Penetration
UNIQUE Passive - Cursed Strike: Magic damage dealt to champions inflicts them with Grievous Wounds for 3 seconds.

3000

Perfect Hex Core

3000


+10 Ability Power per level
+25 Mana per level


UNIQUE Passive - Glorious Evolution: Viktor has reached the pinnacle of his power, upgrading Chaos Storm in addition to his basic spells.

3000

Infernal Mask

3000


+750 Health
+300 Mana
+100 Magic Resist
+10% Cooldown Reduction


UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
UNIQUE Aura: Nearby enemy champions take 15% more magic damage.

3000

Obsidian Cleaver

3000


+550 Health
+60 Attack Damage
+20% Cooldown Reduction


UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 4% for 6 seconds (stacks up to 6 times, up to 24%).
UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.

3100

Frozen Mallet

3100


+700 Health
+30 Attack Damage


UNIQUE Passive - Icy: Basic attacks slow the target's Movement Speed for 1.5 seconds on hit (40% slow for melee attacks, 20% slow for ranged attacks).

3100

Guinsoos Rageblade

3100


+25 Attack Damage
+25 Ability Power
+25% Attack Speed


Passive: Basic attacks deal 15 magic damage on hit.
UNIQUE Passive - Last Whisper: Gain 15% Armor Penetration.
UNIQUE Passive - Dissolve: Gain 15% Magic Penetration.
UNIQUE Passive: Basic attacks grant +8% Attack Speed for 5 seconds (up to 6 stacks). At max stacks, gain Guinsoo's Rage.

Guinsoo's Rage: Every 3 basic attacks, trigger on hit effects twice.

While at half stacks, melee champions' next attack will fully stack Rageblade.

3100

Liandrys Torment

3100


+75 Ability Power
+300 Health


UNIQUE Passive - Madness: Deal 2% more damage for each second in combat with champions (10% maximum).
UNIQUE Passive - Torment: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 1.5% of their maximum Health per second. Burn damage is increased to 2.5% against movement-impaired units.

3100

Sanguine Blade

3100


+50 Attack Damage
+15% Life Steal


UNIQUE Passive: +10 Lethality
UNIQUE Passive - Blood Pursuit: While near one or fewer visible enemy champions gain 8 Lethality and 20%-80% Attack Speed (based on level), decaying over 3 seconds if other enemy champions get too close.

3200

Archangels Staff

3200


+50 Ability Power
+650 Mana
+10% Cooldown Reduction


UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
UNIQUE Passive - Awe: Grants Ability Power equal to 1% of maximum Mana. Refunds 25% of Mana spent.
UNIQUE Passive - Mana Charge: Grants +8 maximum Mana (max +750 Mana) for each Mana expenditure (occurs up to 3 times every 12 seconds).

Transforms into Seraph's Embrace at +750 Mana.


Limited to 1 Tear item.

3200

Archangels Staff (Quick Charge)

3200


+50 Ability Power
+650 Mana
+10% Cooldown Reduction


UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
UNIQUE Passive - Awe: Grants Ability Power equal to 1% of maximum Mana. Refunds 25% of Mana spent.
UNIQUE Passive - Mana Charge: Grants +12 maximum Mana (max +750 Mana) for each Mana expenditure (occurs up to 3 times every 12 seconds).

Transforms into Seraph's Embrace at +750 Mana.

3200

Steraks Gage

3200


+450 Health

UNIQUE Passive - Giant Strength: Gain 50% of your Base Attack Damage as Bonus Attack Damage
UNIQUE Passive - Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a shield for 75% of your bonus Health. After 0.75 seconds, the shield decays over 3 seconds (60 second cooldown).

Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +30% Tenacity for 8 seconds.

3200

Stormrazor

3200


+55 Attack Damage
+25% Critical Strike Chance
+15% Attack Speed


UNIQUE Passive - Energized: Moving and attacking will make an attack Energized.
UNIQUE Passive - Paralyze: Your Energized attacks gain 120 bonus magic damage. Energized effects slow by 75% for 0.5 seconds.

3200

Lich Bane

3200


+80 Ability Power
+7% Movement Speed
+10% Cooldown Reduction
+250 Mana


UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).

3200

Ludens Echo

3200


+90 Ability Power
+600 Mana
+10% Cooldown Reduction


UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

3200

Ludens Pulse

3200


+120 Ability Power
+850 Mana
+10% Cooldown Reduction


UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

3250

Maw of Malmortius

3250


+50 Attack Damage
+50 Magic Resist
+10% Cooldown Reduction


UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs up to 350 magic damage within 5 seconds (90 second cooldown).
Lifegrip: When Lifeline triggers, gain +20 Attack Damage, +10% Spell Vamp and +10% Life Steal until out of combat.

3300

Blade of the Ruined King

3300


+40 Attack Damage
+25% Attack Speed
+12% Life Steal


UNIQUE Passive: Basic attacks deal 8% of the target's current Health as bonus physical damage on hit.
UNIQUE Active: Deals 100 magic damage to target champion and steals 25% of their Movement Speed for 3 seconds (90 second cooldown).

Minimum bonus physical damage dealt is 15.
Maximum bonus physical damage dealt to monsters and minions is 60.
User's Life Steal is applied to bonus physical damage dealt.

3300

Might of the Ruined King

3300


+55 Attack Damage
+40% Attack Speed
+12% Life Steal


UNIQUE Passive: Basic attacks deal 8% of the target's current Health as bonus physical damage on hit.
UNIQUE Active: Deals 100 magic damage to target champion and steals 25% of their Movement Speed for 3 seconds (90 second cooldown).

Minimum bonus physical damage dealt is 15.
Maximum bonus physical damage dealt to monsters and minions is 60.
User's Life Steal is applied to bonus physical damage dealt.

3300

Essence Reaver

3300


+70 Attack Damage
+25% Critical Strike Chance


UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Basic attacks refund 1.5% of your missing mana.

3400

Infinity Edge

3400


+80 Attack Damage
+25% Critical Strike Chance


UNIQUE Passive: Critical strikes deal 225% damage instead of 200%.

3400

Mercurial Scimitar

3400


+50 Attack Damage
+35 Magic Resist
+10% Life Steal


UNIQUE Active - Quicksilver: Removes all crowd control debuffs and also grants +50% bonus Movement Speed for 1 second (90 second cooldown).

3400

Hextech Gunblade

3400


+40 Attack Damage
+80 Ability Power


UNIQUE Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.
UNIQUE Active - Lightning Bolt: Deals 175 - 253 (+30% of Ability Power) magic damage and slows the target champion's Movement Speed by 40% for 2 seconds (40 second cooldown, shared with other Hextech items).

3400

Molten Edge

3400


+110 Attack Damage
+25% Critical Strike Chance


UNIQUE Passive: Critical strikes deal 225% damage instead of 200%.

3500

Bloodthirster

3500


+80 Attack Damage

UNIQUE Passive: +20% Life Steal
UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.

This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.

3500

Ravenous Hydra

3500


+80 Attack Damage
+100% Base Health Regen
+12% Life Steal


Passive: 50% of total Life Steal applies to damage dealt by this item.
UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage).
UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (closest enemies take the most damage) (10 second cooldown).

3500

Titanic Hydra

3500


+450 Health
+40 Attack Damage
+100% Base Health Regen


UNIQUE Passive - Cleave: Basic attacks deal 5 + 1% of your maximum health as bonus physical damage to your target and 40 + 2.5% of your maximum health as physical damage to other enemies in a cone on hit.
UNIQUE Active - Crescent: Cleave damage to all targets is increased to 40 + 10% of your maximum health as bonus physical damage in a larger cone for your next basic attack (20 second cooldown).

(Unique Passives with the same name don't stack.)

3500

Deaths Dance

3500


+80 Attack Damage
+10% Cooldown Reduction


UNIQUE Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.
UNIQUE Passive: 30% of damage taken is dealt as a Bleed effect over 3 seconds instead.

3600

Rabadons Deathcap

3600


+120 Ability Power

UNIQUE Passive: Increases Ability Power by 40%.

3600

Rabadons Deathcrown

3600


+175 Ability Power

UNIQUE Passive: Increases Ability Power by 40%.

3733

Trinity Force

3733


+250 Health
+250 Mana
+25 Attack Damage
+40% Attack Speed
+20% Cooldown Reduction
+5% Movement Speed


UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).

3733

Trinity Fusion

3733


+350 Health
+350 Mana
+35 Attack Damage
+50% Attack Speed
+20% Cooldown Reduction
+8% Movement Speed


UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).